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If the mark's post-mitigation damage is higher than the target's current health, a spinning shuriken will appear above the victim.Death Mark does not cancel if the target enters a zombie state before the dash begins.These shadows have a tracking distance of 2200 and a dash speed of 1750.These shadows do not mimic abilities and disappear immediately after they stop dashing but they grant sight of their surroundings. Once Zed begins the dash, two Shadows will also appear to be dashing through his target, each one spawning a certain distance behind the target (from the right and left).Zed will remove airborne effects from himself immediately upon starting the dash.The mark will still be applied regardless. If the dash is interrupted, Zed stops, places himself to the ground (ends all displacements affecting him, but does not remove airborne effects), and reappears prematurely at his current location.If he enters it while dashing, the dash is interrupted. If he enters resurrection before the dash, Death Mark does not cancel.If Zed dies during Death Mark, the ability will cancel instantly and he will reappear at his current location.They will not prevent Zed from initiating the cast nor block the detonation from a mark that is already applied. Spell shields will only block the mark's application.
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The mark can be prevented by becoming untargetable before it is applied (untargetability after application will not prevent the mark's detonation).The range at which it mimics Zed's abilities does not change.Death Mark's Shadow is functionally the same as a regular one, but it lasts longer and can be swapped to regardless of range.Death Mark's stored damage derives from all basic attacks, abilities, items, runes and buffs.The debuff for the mark is named Marked for Death.Zed will be ordered to basic attack his target after reappearing.The Shadow is spawned the moment Death Mark is cast.He will dash through the target's previous location while still applying the mark if they are 2200 or more units away.Zed will track the target if they change locations.It has three different colors, each one symbolizes important information about the specific Shadow. Zed always has an arrow next to him pointing in the direction of his Shadows.Shadows will not disappear when Zed dies.If Zed casts Living Shadow while a non- Death Mark Shadow is already present, the previous Shadow will instantly disappear.Living Shadow cannot be recast while Zed is marking his target with Death Mark, but may still be recast if it was buffered.Zed will swap places with the Shadow by all means if he buffers Living Shadow's recast during its dash.The Shadow will cast Shadow Slash independently of being in Razor Shuriken's cast time or not.If Living Shadow is recast during Razor Shuriken, Zed will instantly release the shuriken from his original position while still remaining in cast time, and the Shadow will release the shuriken based on Zed's remaining cast time.Shadows grant sight of their surroundings (700 radius) and they are untargetable.Living Shadow cannot be recast while grounded or rooted.The energy refund is not granted if the mimicked ability is blocked by a spell shield.The passive will grant its energy refund at rank 1 even if Living Shadow hasn't been learned yet.for the purposes of Electrocute, Phase Rush, Eclipse, etc). Mimicked abilities count as separate casts when they both hit the same target (e.g.Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse.